Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Enables or disables conservative rasterization.
| Feature name | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Custom SRP | Built-in Render Pipeline |
|---|---|---|---|---|
| Conservative | Yes | Yes | Yes | Yes |
This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.
| Signature | Example syntax | Function |
|---|---|---|
Conservative <enabled> |
Conservative True |
Enables or disables conservative rasterization. Requires DX 11.3+, or GL_NV_conservative_raster. |
| Parameter | Value | Function |
|---|---|---|
| enabled | True |
Enables conservative rasterization. |
False |
Disables conservative rasterization. |