Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Unity uses specialized components to configure and render lines, trails, and billboardsA textured 2D object that rotates so that it always faces the Camera. More info
See in Glossary.
| Topic | Description |
|---|---|
| Rendering lines | Techniques for rendering individual lines in 3D space, and applying materials to those lines. |
| Rendering trails | Techniques for rendering trails that appear behind moving GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary, and applying materials to those trails. |
How you work with lines and trails depends on the render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary you use.
| Feature name | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Built-in Render Pipeline |
|---|---|---|---|
| Line RendererA component that takes an array of two or more points in 3D space and draws a straight line between each one. You can use a single Line Renderer component to draw anything from a simple straight line to a complex spiral. More info See in Glossary component |
Yes. | Yes. | Yes. |
| Trail Renderer component | Yes. You can also use VFX Graph to create a custom trail effect. |
Yes. You can also use VFX Graph to create a custom trail effect. |
Yes. |