Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Unity uses specialized components to configure and render lines, trails, and billboards.
| Topic | Description |
|---|---|
| Drawing lines | Techniques for rendering individual lines in 3D space, and applying materials to those lines. |
| Rendering trails | Techniques for rendering trails that appear behind moving GameObjects, and applying materials to those trails. |
How you work with lines and trails depends on the render pipeline you use.
| Feature name | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Built-in Render Pipeline |
|---|---|---|---|
| Line Renderer component | Yes. | Yes. | Yes. |
| Trail Renderer component | Yes. You can also use VFX Graph to create a custom trail effect. |
Yes. You can also use VFX Graph to create a custom trail effect. |
Yes. |