Version: Unity 6.5 Beta (6000.5)
Language : English
Package samples reference for URP
Migrate from the Built-In Render Pipeline to URP workflow

Migrating from the Built-In Render Pipeline to URP

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
For existing projects, the Built-In Render Pipeline remains supported, including bug fixes and maintenance, through at least the full Unity 6.7 LTS lifecycle.
In Unity 6.5 and newer, it’s recommended not to use the Built-In Render Pipeline for new projects. For more information on migration, use this migration guide to migrate your project to URP.

Use these resources to migrate your project to URP and convert your setup to be compatible with URP.

Page Description
Migrate from the Built-In Render Pipeline to URP workflow Follow this workflow to migrate your project from the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
to URP.
Install and configure URP for an existing Built-In Render Pipeline project Install and configure URP in an existing project.
Convert assets and quality levels from the Built-In Render Pipeline to URP Convert material references, prebuilt shadersA program that runs on the GPU. More info
See in Glossary
, and quality levels made for a Built-in Render Pipeline project to be compatible with URP.
Convert custom shaders for URP compatibility Rewrite the incompatible sections of Built-In Render Pipeline shader code to work with URP.
Match the quality level performance of the Built-In Render Pipeline in URP Match the performance of the Low and High default quality presets from the Built-In Render Pipeline in URP.
Render Pipeline Converter window for URP reference Explore the settings in the Render Pipeline Converter.
Built-In Render Pipeline material references in URP reference Discover which URP materials the Built-In Render Pipeline materials convert to when you use the Render Pipeline Converter.
Built-In Render Pipeline shaders in URP reference Discover which URP shaders the Built-In Render Pipeline shaders convert to when you use the Render Pipeline Converter.
Built-In Render Pipeline quality settings in URP reference Find settings from the Quality window of the Built-In Render Pipeline, either in the Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary
window or the URP asset in URP.

Additional resources

Package samples reference for URP
Migrate from the Built-In Render Pipeline to URP workflow