Use placeholder spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary for fast prototyping and testing.
You can create temporary placeholder sprites to quickly test and create demos, and then replace the placeholder sprite graphics later. Unity generates each of these placeholder sprites in the current sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary as a simple white PNG texture in the chosen shape.
Note: You cannot directly edit the default texture of a placeholder sprite in the Sprite Editor, you must first replace the placeholder sprite.
You must have the 2D Sprite package to use this feature. This package is part of the 2D feature set and is automatically installed if you select the 2D project template when creating a new project.
To create a placeholder sprite, follow these steps:
To change the texture of the placeholder sprite, follow these steps:
You can also drag a sprite from the Project window onto the Sprite field to replace the sprite.