Version: Unity 6.5 Alpha (6000.5)
Language : English
Sprite Renderer component reference
Sprite editor

Placeholder sprites

Use placeholder spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
for fast prototyping and testing.

You can create temporary placeholder sprites to quickly test and create demos, and then replace the placeholder sprite graphics later. Unity generates each of these placeholder sprites in the current sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
as a simple white PNG texture in the chosen shape.

Note: You cannot directly edit the default texture of a placeholder sprite in the Sprite Editor, you must first replace the placeholder sprite.

Prerequisites

You must have the 2D Sprite package to use this feature. This package is part of the 2D feature set and is automatically installed if you select the 2D project template when creating a new project.

Create a placeholder sprite

To create a placeholder sprite, follow these steps:

  1. In the main menu, go to GameObject > 2D Object > Sprites, or right-click in the Hierarchy, and select a shape option.
  2. Name the new sprite and press Enter.
  3. Move and resize the newly created placeholder sprite for your project.

Replace the placeholder sprite

To change the texture of the placeholder sprite, follow these steps:

  1. Select the placeholder sprite and go to its InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
    See in Glossary
    window.
  2. Go to the Sprite Renderer component, and select the Sprite picker (⊙).
  3. Choose a new sprite from the assets available.

You can also drag a sprite from the Project window onto the Sprite field to replace the sprite.

Additional resources

Sprite Renderer component reference
Sprite editor