To hide parts of sprites, add a sprite mask to the scene. You place a sprite mask at a position in the scene, and the mask shape hides the sprites that overlap with it.
Note: Sprite masks are different to the mask map texture you add as a secondary texture to control which areas of a sprite receive light.
| Topic | Description |
|---|---|
| Add a sprite mask | Add a sprite mask to a scene, change its shape, and configure sprites so they’re affected by the mask. |
| Sprite Mask component reference | Explore the properties you use to hide and reveal parts of sprites with a sprite mask. |