Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources and techniques for creating lens flaresA component that simulates the effect of lights refracting inside a camera lens. Use a Lens Flare to represent very bright lights or add atmosphere to your scene. More info
See in Glossary lighting effects in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
| Page | Description |
|---|---|
| Create a lens flare | Create a flare and apply it to a lens flare component, then configure it to be visible by camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary. |
| Configuring Flare elements | Learn how Unity manages elements on a Flare asset, and compare texture layout options. |
| Flare asset reference | Explore the properties in the Flare asset to create and configure a Flare. |
| Lens Flare component reference | Explore the properties in the Lens Flare component to create a lens flare with a Flare asset. |