Resources on implementing custom data streams in your ParticleA small, simple image or mesh that is emitted by a particle system. A particle system can display and move particles in great numbers to represent a fluid or amorphous entity. The effect of all the particles together creates the impression of the complete entity, such as smoke. More info
See in Glossary System particle rendering shaderA program that runs on the GPU. More info
See in Glossary setup.
| Property | Function |
|---|---|
| Particle System vertex streams | Understand how custom vertex streams can configure your Particle SystemsA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info See in Glossary to pass a wider range of data into your custom Shaders. |
| Example of Particle System Standard Shader custom vertex streams | View an example of custom vertex streams implemented with a Standard Shader. |
| Example of Particle System Surface Shader custom vertex streams | View an example of custom vertex streams implemented with a Surface ShaderA streamlined way of writing shaders for the Built-in Render Pipeline. More info See in Glossary. |
| Define custom data formats for particles | Apply custom data formats to individual particles. |