Resources for using the Standard ShaderA program that runs on the GPU. More info
See in Glossary, Standard ParticleA small, simple image or mesh that is emitted by a particle system. A particle system can display and move particles in great numbers to represent a fluid or amorphous entity. The effect of all the particles together creates the impression of the complete entity, such as smoke. More info
See in Glossary Shaders, or the Autodesk Interactive shader in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
| Page | Description |
|---|---|
| Standard Shader | Resources for using the Standard Shader to render real-world objects such as stone, wood, glass, plastic and metal. |
| Particle shaders | Resources for using the Standard Particle Shaders to render a variety of particle effects. |
| Autodesk Interactive shader | The Autodesk Interactive shader replicates the Interactive PBS shader available in Autodesk® 3DsMax and Autodesk® Maya. |
| Replace shaders at runtime | Change the shader that a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary uses to render certain geometry at runtime. |