Version: Unity 6.5 Alpha (6000.5)
Language : English
Unlit shader graph reference for URP
Standard Shader in the Built-In Render Pipeline

Prebuilt shaders in the Built-In Render Pipeline

Resources for using the Standard ShaderA program that runs on the GPU. More info
See in Glossary
, Standard ParticleA small, simple image or mesh that is emitted by a particle system. A particle system can display and move particles in great numbers to represent a fluid or amorphous entity. The effect of all the particles together creates the impression of the complete entity, such as smoke. More info
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Shaders, or the Autodesk Interactive shader in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
.

Page Description
Standard Shader Resources for using the Standard Shader to render real-world objects such as stone, wood, glass, plastic and metal.
Particle shaders Resources for using the Standard Particle Shaders to render a variety of particle effects.
Autodesk Interactive shader The Autodesk Interactive shader replicates the Interactive PBS shader available in Autodesk® 3DsMax and Autodesk® Maya.
Replace shaders at runtime Change the shader that a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
uses to render certain geometry at runtime.

Additional resources

Unlit shader graph reference for URP
Standard Shader in the Built-In Render Pipeline