Version: Unity 6.3 LTS (6000.3)
Language : English
Using the High Definition Render Pipeline
Hardware requirements for the Built-in Render Pipeline

Using the Built-In Render Pipeline

A scene from Adam, a short film created with the Built-In Render Pipeline. A robot studies its hand and arm.
A scene from Adam, a short film created with the Built-In Render Pipeline. A robot studies its hand and arm.

Unity’s Built-in Render Pipeline is Unity’s older render pipeline. It’s not based on the Scriptable Render Pipeline, but you can configure it by choosing between different rendering pathsThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
See in Glossary
, and extend its functionality with command buffers and callbacks.

Page Description
Hardware requirements Learn about general hardware requirements for the Built-In Render Pipeline, and requirements for realtime shadows, post-processing effects, and higher shader models.
Graphics quality settings Resources for understanding and configuring graphics tiers in the Built-In Render Pipeline.
Rendering paths Resources for choosing between the Forward, Deferred and Legacy Vertex Lit rendering paths in the Built-In Render Pipeline.
Custom rendering Resources for using the CommandBuffer API to schedule and execute rendering commands at various points in the Built-In Render Pipeline.

Additional resources

Using the High Definition Render Pipeline
Hardware requirements for the Built-in Render Pipeline