Version: Unity 6.3 LTS (6000.3)
Language : English
Configure graphics tiers in the Built-In Render Pipeline
Introduction to rendering paths in the Built-In Render Pipeline

Rendering paths in the Built-In Render Pipeline

Resources for choosing between the Forward, Deferred and Legacy Vertex Lit rendering paths in the Built-In Render Pipeline.

Page Description
Introduction to rendering paths Learn about how rendering paths have different capabilities and performance characteristics, and understand the difference between Forward, Deferred and Legacy Vertex Lit.
Forward rendering path Understand the Forward rendering path, which renders each GameObject in one or more passes, depending on the lights that affect the GameObject.
Deferred rendering path Understand the Deferred rendering path, which has no limit on the number of lights that can affect a GameObject.
Legacy Vertex Lit rendering path Understand the Vertex Lit rendering path, which has the lowest lighting fidelity and no support for real-time shadows.

Additional resources

Configure graphics tiers in the Built-In Render Pipeline
Introduction to rendering paths in the Built-In Render Pipeline