Resources for choosing between the Forward, Deferred and Legacy Vertex Lit rendering paths in the Built-In Render Pipeline.
| Page | Description |
|---|---|
| Introduction to rendering paths | Learn about how rendering paths have different capabilities and performance characteristics, and understand the difference between Forward, Deferred and Legacy Vertex Lit. |
| Forward rendering path | Understand the Forward rendering path, which renders each GameObject in one or more passes, depending on the lights that affect the GameObject. |
| Deferred rendering path | Understand the Deferred rendering path, which has no limit on the number of lights that can affect a GameObject. |
| Legacy Vertex Lit rendering path | Understand the Vertex Lit rendering path, which has the lowest lighting fidelity and no support for real-time shadows. |