Resources for using the CommandBuffer API to schedule and execute rendering commands at various points in the Built-in Render Pipeline. This allows you to customize and extend Unity’s rendering functionality
| Page | Description |
|---|---|
| Command buffer fundamentals | Understand how a CommandBuffer object holds a list of rendering commands that you can schedule and execute at various points in the Built-in Render Pipeline. |
| CameraEvent and LightEvent events order reference | Explore the camera and light events you can use to schedule rendering commands at a specific time. |