configGuid | The GUID of the build configuration as returned by BuildConfigByName. |
name | The name of the build property. |
string The specified build property value.
Gets a build property value for the given name in the specified build configuration(s). If a property has multiple values they are delimited by a space.
Duplicate build properties are ignored. Values for names LIBRARY_SEARCH_PATHS
and FRAMEWORK_SEARCH_PATHS
are quoted if they contain spaces.
using UnityEngine; using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_GetBuildPropertyForConfig { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get GUID for main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Get "Architecture" property for "Debug" configuration in main target string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, "Debug"); string architectures = pbxProject.GetBuildPropertyForConfig(configGuid, "ARCHS"); Debug.Log("architectures: " + architectures); } }