Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.BuildConfigByName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public string BuildConfigByName(string targetGuid, string name);

Parameters

targetGuid The GUID of the target, such as the one returned by TargetGuidByName.
name The name of the build configuration.

Returns

string The GUID of the build configuration or null if it doesn't exist.

Description

Returns the GUID of build configuration with the given name for the specific target.

Returns Null if such configuration does not exist.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_BuildConfigByName { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Get the GUID of the `Debug` config so you can use it to change config-specific settings string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, "Debug");

// For example, add a Build Property pbxProject.AddBuildPropertyForConfig(configGuid, "exampleProperty", "exampleValue");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }