Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

NativeArray<T0> Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public NativeArray<T0>(T[] array, Unity.Collections.Allocator allocator);

Parameters

array An array to copy the data from.
allocator The Allocator to use for the data.

Description

Creates a NativeArray from an array of elements.


Declaration

public NativeArray<T0>(NativeArray<T> array, Unity.Collections.Allocator allocator);

Parameters

array The NativeArray<T0> to copy the data from.
allocator The Allocator to use for the data.

Description

Creates a NativeArray from an existing NativeArray.


Declaration

public NativeArray<T0>(int length, Unity.Collections.Allocator allocator, Unity.Collections.NativeArrayOptions options);

Parameters

length Number of elements to allocate.
allocator The Allocator to use for the data.
options The NativeArrayOptions to use for the data.

Description

Creates a new NativeArray and allocates enough memory to fit the provided amount of elements.