tag | Context string identifier. |
Removes a tag from the custom context list.
using UnityEditor; using UnityEditor.ShortcutManagement; using UnityEngine;
public class MyWindow : EditorWindow { const KeyCode shortcutKey = KeyCode.A;
bool customTag; bool CustomTag { get => customTag; set { if (customTag == value) return;
customTag = value; var tag = nameof(customTag);
if (customTag) { ShortcutManager.RegisterTag(tag); Debug.Log($"{tag} enabled"); } else { ShortcutManager.UnregisterTag(tag); Debug.Log($"{tag} disabled"); } } }
[Shortcut("Tags/No Tag", typeof(MyWindow), shortcutKey)] static void NoTagShortcut() { Debug.Log($"Shortcut for MyWindow without tag context executed"); }
[Shortcut("Tags/Custom Tag", typeof(MyWindow), nameof(customTag), shortcutKey)] static void CustomTagShortcut() { Debug.Log($"Shortcut for MyWindow with {nameof(customTag)} tag context executed"); }
[MenuItem("Window/My Window")] static void OpenWindow() => EditorWindow.GetWindow(typeof(MyWindow)).Show();
void OnGUI() { CustomTag = EditorGUILayout.Toggle("Custom Tag", CustomTag);
EditorGUILayout.Space(); EditorGUILayout.LabelField($"The default binding for window shortcuts is {shortcutKey}"); } }
Additional resources: RegisterTag.