Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

EditorGUILayout.LabelField

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Declaration

public static void LabelField(string label, params GUILayoutOption[] options);

Declaration

public static void LabelField(string label, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static void LabelField(GUIContent label, params GUILayoutOption[] options);

Declaration

public static void LabelField(GUIContent label, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static void LabelField(string label, string label2, params GUILayoutOption[] options);

Declaration

public static void LabelField(string label, string label2, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static void LabelField(GUIContent label, GUIContent label2, params GUILayoutOption[] options);

Declaration

public static void LabelField(GUIContent label, GUIContent label2, GUIStyle style, params GUILayoutOption[] options);

Parameters

label Label in front of the label field.
label2 The label to show to the right.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a label field. (Useful for showing read-only info.)


Shows a label in the editor (Label) with the seconds since the editor started (Label2).

// Shows a label in the editor with the seconds since the editor started
using UnityEditor;
using UnityEngine;

public class LabelFieldExample : EditorWindow { [MenuItem("Examples/Editor GUILayout Label Usage")] static void Init() { LabelFieldExample window = (LabelFieldExample)EditorWindow.GetWindow(typeof(LabelFieldExample), true, "My Empty Window"); window.Show(); }

void OnGUI() { EditorGUILayout.LabelField("Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); } }