'a' key.
//Attach this to a GameObject //This script tells when the A arrow key is pressed down and when it is released using UnityEngine;
public class Example : MonoBehaviour { void Update() { //Detect when the A arrow key is pressed down if (Input.GetKeyDown(KeyCode.A)) Debug.Log("A key was pressed.");
//Detect when the A arrow key has been released if (Input.GetKeyUp(KeyCode.A)) Debug.Log("A key was released."); } }