Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CommandBuffer.SetComputeIntParams

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Declaration

public void SetComputeIntParams(ComputeShader computeShader, string name, params int[] values);

Declaration

public void SetComputeIntParams(ComputeShader computeShader, int nameID, params int[] values);

Parameters

computeShader ComputeShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
values Values to set.

Description

Adds a command to set multiple consecutive integer parameters on a ComputeShader.

This function can be used to set an integer vector, integer array or integer vector array values. For example, int4 myArray[2] in the compute shader can be filled by passing 8 integers. See Compute Shaders for information on data layout rules.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

Additional resources: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.