Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CommandBuffer.SetComputeVectorArrayParam

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Declaration

public void SetComputeVectorArrayParam(ComputeShader computeShader, string name, Vector4[] values);

Declaration

public void SetComputeVectorArrayParam(ComputeShader computeShader, int nameID, Vector4[] values);

Parameters

computeShader ComputeShader to set parameter for.
name Property name.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
values Value to set.

Description

Adds a command to set a vector array parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

Additional resources: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeTextureParam, SetComputeBufferParam.