computeShader | ComputeShader to set parameter for. |
name | Name of the variable in shader code. |
nameID | Property name ID. Use Shader.PropertyToID to get this ID. |
values | Values to set. |
Adds a command to set multiple consecutive float parameters on a ComputeShader.
This function can be used to set float vector, float array or float vector array
values. For example, float4 myArray[4]
in the compute shader
can be filled by passing 16 floats. See Compute Shaders for information on data layout rules.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.
Additional resources: DispatchCompute, SetComputeFloatParam, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.