Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CommandBuffer.SetComputeMatrixParam

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Declaration

public void SetComputeMatrixParam(ComputeShader computeShader, string name, Matrix4x4 val);

Declaration

public void SetComputeMatrixParam(ComputeShader computeShader, int nameID, Matrix4x4 val);

Parameters

computeShader ComputeShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

Description

Adds a command to set a matrix parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

Additional resources: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.