cellPosition | Cell position to convert. |
Vector3 World position of the cell position.
Converts a cell position to world position space.
// Snap the GameObject to parent GridLayout using UnityEngine;
public class ExampleClass : MonoBehaviour { void Start() { GridLayout gridLayout = transform.parent.GetComponentInParent<GridLayout>(); Vector3Int cellPosition = gridLayout.WorldToCell(transform.position); transform.position = gridLayout.CellToWorld(cellPosition); } }