Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GridLayout.LocalToCellInterpolated

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Vector3 LocalToCellInterpolated(Vector3 localPosition);

Parameters

localPosition Local Position to convert.

Returns

Vector3 Interpolated cell position of the local position.

Description

Converts a local position to cell position.

Returns the interpolated cell position in floats, rather than the exact cell position.

// Move GameObject left by 1/4th of cell width of parent GridLayout
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { GridLayout gridLayout = transform.parent.GetComponent<GridLayout>(); Vector3 cellPosition = gridLayout.LocalToCellInterpolated(transform.localPosition); cellPosition += Vector3.left * 0.25f; transform.localPosition = gridLayout.CellToLocalInterpolated(cellPosition); } }