Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GridLayout.CellToLocal

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Vector3 CellToLocal(Vector3Int cellPosition);

Parameters

cellPosition Cell position to convert.

Returns

Vector3 Local position of the cell position.

Description

Converts a cell position to local position space.

// Snap the GameObject to parent GridLayout
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { GridLayout gridLayout = transform.parent.GetComponent<GridLayout>(); Vector3Int cellPosition = gridLayout.LocalToCell(transform.localPosition); transform.localPosition = gridLayout.CellToLocal(cellPosition); } }