Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Behaviour.isActiveAndEnabled

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public bool isActiveAndEnabled;

Description

Reports whether a GameObject and its associated Behaviour is active and enabled.

A GameObject can be active or inactive. Similarly, a Behaviour can be enabled or disabled. If a GameObject is active and has an enabled behaviour then isActiveAndEnabled will return true. Otherwise false is returned.
Note: value is ReadOnly.
To determine whether GameObject is active, isActiveAndEnabled uses the equivalent of activeInHierarchy.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Example : MonoBehaviour { public Image pauseMenu;

public void Update() { //Checks if the GameObject and Image are active and enabled. if (pauseMenu.isActiveAndEnabled) { //If the Image is enabled, print "Enabled" in the console. Stops when the image or GameObject is disabled. Debug.Log("Enabled"); } } }