Reports whether a GameObject and its associated Behaviour is active and enabled.
A GameObject can be active or inactive. Similarly, a Behaviour can be enabled or disabled. If a GameObject is active and has an enabled behaviour then isActiveAndEnabled will return true
. Otherwise false
is returned.
Note: value is ReadOnly
.
To determine whether GameObject is active, isActiveAndEnabled uses the equivalent of activeInHierarchy.
using UnityEngine; using System.Collections; using UnityEngine.UI;
public class Example : MonoBehaviour { public Image pauseMenu;
public void Update() { //Checks if the GameObject and Image are active and enabled. if (pauseMenu.isActiveAndEnabled) { //If the Image is enabled, print "Enabled" in the console. Stops when the image or GameObject is disabled. Debug.Log("Enabled"); } } }