Version: Unity 6 (6000.0)
Language : English
Remove SRP Batcher compatibility for GameObjects in URP
Introduction to the BatchRendererGroup API in URP

BatchRendererGroup API in URP

BatchRendererGroup (BRG) is an API for high-performance custom rendering in projects that use a Scriptable Render Pipeline (SRP) and the SRP Batcher.

Page Description
Introduction to the BatchRendererGroup API Explains how BRG renders to the screen and introduces BRG-specific concepts.
Set up your project for the BatchRendererGroup API Describes the requirements and compatibility of BRG and explains how to set up your project to support BRG.
Creating a renderer with the BatchRendererGroup API A section that explains how to use BRG to create a simple custom renderer.
Writing custom shaders for the BatchRendererGroup API Describes the new data-oriented way shadersA program that runs on the GPU. More info
See in Glossary
can load instance data.

Additional resources

Remove SRP Batcher compatibility for GameObjects in URP
Introduction to the BatchRendererGroup API in URP