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CloseinstanceID | The instance ID of the asset. |
assetObject | A reference to the asset. |
string The asset path name, or null, or an empty string if the asset does not exist.
Returns the path name relative to the project folder where the asset is stored.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
@MenuItem("GameObject/Create Material") static function CreateMaterial () { // Create a simple material asset var material = new Material (Shader.Find("Specular")); AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat");
// Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); }