Legacy Documentation: Version 4.6.2
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Time.time

public static var time: float;

Description

The time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game.

Returns the same value if called multiple times in a single frame. When called from inside MonoBehaviour's FixedUpdate, returns fixedTime property.

	// Instantiates a projectile off every 0.5 seconds,
	// if the Fire1 button (default is ctrl) is pressed.

var projectile : GameObject; var fireRate = 0.5; private var nextFire = 0.0;

function Update () { if (Input.GetButton ("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; var clone = Instantiate (projectile, transform.position, transform.rotation); } }