The tag of this game object.
A tag can be used to identify a game object. Tags must be declared in the tag manager before using them.
gameObject.tag = "Player";
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { gameObject.tag = "Player"; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: gameObject.tag = 'Player'