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GameObject.tag

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public var tag: string;
public string tag;
public tag as string

Description

The tag of this game object.

A tag can be used to identify a game object. Tags must be declared in the tag manager before using them.

	gameObject.tag = "Player";
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        gameObject.tag = "Player";
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		gameObject.tag = 'Player'