Creates a new game object, named name.
A Transform is always added to the game object.
// Creates a game object named "Player" and // adds a rigidbody and box collider to it. var player : GameObject; player = new GameObject ("Player"); player.AddComponent ("Rigidbody"); player.AddComponent ("BoxCollider");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject player; void Example() { player = new GameObject("Player"); player.AddComponent("Rigidbody"); player.AddComponent("BoxCollider"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public player as GameObject def Example() as void: player = GameObject('Player') player.AddComponent('Rigidbody') player.AddComponent('BoxCollider')
Creates a new game object.
A Transform is always added to the game object.
// Creates a game object with no name and // adds a rigidbody and box collider to it. var player : GameObject; player = new GameObject (); player.AddComponent ("Rigidbody"); player.AddComponent ("BoxCollider");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject player; void Example() { player = new GameObject(); player.AddComponent("Rigidbody"); player.AddComponent("BoxCollider"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public player as GameObject def Example() as void: player = GameObject() player.AddComponent('Rigidbody') player.AddComponent('BoxCollider')
Creates a game object and attaches the specified components.