Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUIUtility.ScreenToGUIPoint

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function ScreenToGUIPoint(screenPoint: Vector2): Vector2;
public static Vector2 ScreenToGUIPoint(Vector2 screenPoint);
public static def ScreenToGUIPoint(screenPoint as Vector2) as Vector2

Description

Convert a point from screen space to GUI position.

Used for reconverting values calculated from GUIToScreenPoint

Note: In Unity the screen space y coordinate varies from zero at the top edge of the window to a maximum at the bottom edge of the window. This is different from what you might expect.

See Also: GUIUtility.GUIToScreenPoint.

	// Check the difference between the mouse position (Screen) and
	// the converted GUI positions because of the group.

function OnGUI () { var screenPos : Vector2 = Event.current.mousePosition; GUI.BeginGroup (Rect (10,10,100,100)); var convertedGUIPos : Vector2 = GUIUtility.ScreenToGUIPoint(screenPos); GUI.EndGroup (); Debug.Log("Screen: " + screenPos + " GUI: " + convertedGUIPos); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnGUI() {
        Vector2 screenPos = Event.current.mousePosition;
        GUI.BeginGroup(new Rect(10, 10, 100, 100));
        Vector2 convertedGUIPos = GUIUtility.ScreenToGUIPoint(screenPos);
        GUI.EndGroup();
        Debug.Log("Screen: " + screenPos + " GUI: " + convertedGUIPos);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnGUI() as void:
		screenPos as Vector2 = Event.current.mousePosition
		GUI.BeginGroup(Rect(10, 10, 100, 100))
		convertedGUIPos as Vector2 = GUIUtility.ScreenToGUIPoint(screenPos)
		GUI.EndGroup()
		Debug.Log(((('Screen: ' + screenPos) + ' GUI: ') + convertedGUIPos))