Convert a point from GUI position to screen space.
Note: In Unity the screen space y coordinate varies from zero at the top edge of the window to a maximum at the bottom edge of the window. This is different from what you might expect.
See Also: GUIUtility.ScreenToGUIPoint.// Converts a GUICoordinate (afected by a group) to a Screen coordinate. function OnGUI () { var gPos : Vector2 = Vector2(10,10); GUI.BeginGroup (Rect (10,10,100,100)); var convertedGUIPos : Vector2 = GUIUtility.GUIToScreenPoint(gPos); GUI.EndGroup (); Debug.Log("GUI: " + gPos + " Screen: " + convertedGUIPos); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { Vector2 gPos = new Vector2(10, 10); GUI.BeginGroup(new Rect(10, 10, 100, 100)); Vector2 convertedGUIPos = GUIUtility.GUIToScreenPoint(gPos); GUI.EndGroup(); Debug.Log("GUI: " + gPos + " Screen: " + convertedGUIPos); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: gPos as Vector2 = Vector2(10, 10) GUI.BeginGroup(Rect(10, 10, 100, 100)) convertedGUIPos as Vector2 = GUIUtility.GUIToScreenPoint(gPos) GUI.EndGroup() Debug.Log(((('GUI: ' + gPos) + ' Screen: ') + convertedGUIPos))