Vector3.Reflect

static function Reflect (inDirection : Vector3, inNormal : Vector3) : Vector3

Description

Reflects a vector off the plane defined by a normal.

The inNormal vector defines a plane (a plane's normal is the vector that is perpendicular to its surface). the inDirection vector is treated as a directional arrow coming in to the plane. The returned value is a vector of equal magnitude to inDirection but with its direction reflected.


Reflection of a vector off a plane.

JavaScript
    var originalObject : Transform;
var reflectedObject : Transform;
function Update () {
// Makes the reflected object appear opposite of the original object,
// mirrored along the z-axis of the world
reflectedObject.position = Vector3.Reflect (originalObject.position, Vector3.right);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Transform originalObject;
public Transform reflectedObject;
void Update() {
reflectedObject.position = Vector3.Reflect(originalObject.position, Vector3.right);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public originalObject as Transform

public reflectedObject as Transform

def Update():
reflectedObject.position = Vector3.Reflect(originalObject.position, Vector3.right)