Vector3.MoveTowards

static function MoveTowards (current : Vector3, target : Vector3, maxDistanceDelta : float) : Vector3

Description

Moves a point current in a straight line towards a target point.

The value returned by this function is a point maxDistanceDelta units closer to a target point along a line between current and target. If the target is closer than maxDistanceDelta then the returned value will be equal to target (ie, the movement will not overshoot the target). Negative values of maxDistanceDelta can be used to push the point away from the target.

JavaScript
    // The target marker.
var target: Transform;

// Speed in units per sec.
var speed: float;


function Update () {
// The step size is equal to speed times frame time.
var step = speed * Time.deltaTime;

// Move our position a step closer to the target.
transform.position = Vector3.MoveTowards(transform.position, target.position, step);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Transform target;
public float speed;
void Update() {
float step = speed * Time.deltaTime;
transform.position = Vector3.MoveTowards(transform.position, target.position, step);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public target as Transform

public speed as single

def Update():
step as single = (speed * Time.deltaTime)
transform.position = Vector3.MoveTowards(transform.position, target.position, step)