Linearly interpolates between two vectors.
Interpolates between from and to by the fraction t. This is most commonly used to find a point some fraction of the way along a line between two endpoints (eg, to move an object gradually between those points). This fraction is clamped to the range [0...1]. When t = 0 returns from. When t = 1 returns to. When t = 0.5 returns the point midway between from and to.
// Transforms to act as start and end markers for the journey.
var startMarker: Transform;
var endMarker: Transform;
// Movement speed in units/sec.
var speed = 1.0;
// Time when the movement started.
private var startTime: float;
// Total distance between the markers.
private var journeyLength: float;
var target : Transform;
var smooth = 5.0;
function Start() {
// Keep a note of the time the movement started.
startTime = Time.time;
// Calculate the journey length.
journeyLength = Vector3.Distance(startMarker.position, endMarker.position);
}
// Follows the target position like with a spring
function Update () {
// Distance moved = time * speed.
var distCovered = (Time.time - startTime) * speed;
// Fraction of journey completed = current distance divided by total distance.
var fracJourney = distCovered / journeyLength;
// Set our position as a fraction of the distance between the markers.
transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fracJourney);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform startMarker;
public Transform endMarker;
public float speed = 1.0F;
private float startTime;
private float journeyLength;
public Transform target;
public float smooth = 5.0F;
void Start() {
startTime = Time.time;
journeyLength = Vector3.Distance(startMarker.position, endMarker.position);
}
void Update() {
float distCovered = (Time.time - startTime) * speed;
float fracJourney = distCovered / journeyLength;
transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fracJourney);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public startMarker as Transform
public endMarker as Transform
public speed as single = 1.0F
private startTime as single
private journeyLength as single
public target as Transform
public smooth as single = 5.0F
def Start():
startTime = Time.time
journeyLength = Vector3.Distance(startMarker.position, endMarker.position)
def Update():
distCovered as single = ((Time.time - startTime) * speed)
fracJourney as single = (distCovered / journeyLength)
transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fracJourney)