Returns the angle in degrees between from and to. This is always the smallest.
Angle between the two (ie, never more than 180 degrees).
// prints "close" if the z-axis of this transform looks
// almost towards the target
var target : Transform;
function Update () {
var targetDir = target.position - transform.position;
var forward = transform.forward;
var angle = Vector3.Angle(targetDir, forward);
if (angle < 5.0)
print("close");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform target;
void Update() {
Vector3 targetDir = target.position - transform.position;
Vector3 forward = transform.forward;
float angle = Vector3.Angle(targetDir, forward);
if (angle < 5.0F)
print("close");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public target as Transform
def Update():
targetDir as Vector3 = (target.position - transform.position)
forward as Vector3 = transform.forward
angle as single = Vector3.Angle(targetDir, forward)
if angle < 5.0F:
print('close')