Shorthand for writing Vector3(0, 0, 1).
transform.position += Vector3.forward * Time.deltaTime;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { transform.position += Vector3.forward * Time.deltaTime; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): transform.position += (Vector3.forward * Time.deltaTime)