Mathf.SmoothStep

static function SmoothStep (from : float, to : float, t : float) : float

Description

Interpolates between min and max with smoothing at the limits.

This function interpolates between min and max in a similar way to Lerp. However, the interpolation will gradually speed up from the start and slow down toward the end. This is useful for creating natural-looking animation, fading and other transitions.

JavaScript
    // Minimum and maximum values for the transition.
var minimum = 10.0;
var maximum = 20.0;

// Time taken for the transition.
var duration = 5.0;


private var startTime: float;


function Start() {
// Make a note of the time the script started.
startTime = Time.time;
}


function Update() {
// Calculate the fraction of the total duration that has passed.
var t = (Time.time - startTime) / duration;
transform.position = Vector3(Mathf.SmoothStep(minimum, maximum, t), 0, 0);
}