Clamps value between 0 and 1 and returns value.
// Set the position of the transform to be that of the time // but never less than 0 or more than 1 function Update () { transform.position = Vector3(Mathf.Clamp01(Time.time), 0, 0); }
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp01(Time.time), 0, 0); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Update(): transform.position = Vector3(Mathf.Clamp01(Time.time), 0, 0)