Mathf.PingPong

static function PingPong (t : float, length : float) : float

Description

PingPongs the value t, so that it is never larger than length and never smaller than 0.

The returned value will move back and forth between 0 and length.

JavaScript
    function Update () {
// Set the x position to loop between 0 and 3
transform.position = Vector3(
Mathf.PingPong(Time.time, 3), transform.position.y, transform.position.z);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Update() {
transform.position = new Vector3(Mathf.PingPong(Time.time, 3), transform.position.y, transform.position.z);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Update():
transform.position = Vector3(Mathf.PingPong(Time.time, 3), transform.position.y, transform.position.z)