Clamps value between 0 and 1 and returns value.
// Set the position of the transform to be that of the time
// but never less than 0 or more than 1
function Update () {
transform.position = Vector3(Mathf.Clamp01(Time.time), 0, 0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
transform.position = new Vector3(Mathf.Clamp01(Time.time), 0, 0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
transform.position = Vector3(Mathf.Clamp01(Time.time), 0, 0)