Set a named vector value.
Four component vectors and colors are the same in Unity shaders. SetVector does exactly the same as SetColor just the input data type is different (xyzw in the vector becomes rgba in the color).
See Also: SetColor, GetVector.
renderer.material.SetVector("_Color", Vector4(0,0,1,1));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
renderer.material.SetVector("_Color", new Vector4(0, 0, 1, 1));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
renderer.material.SetVector('_Color', Vector4(0, 0, 1, 1))