Adds a torque to the rigidbody relative to the rigidbodie's own coordinate system.
As a result the rigidbody will start spinning around the torque axis.
// Spins the rigidbody around its own y-axis
function FixedUpdate () {
rigidbody.AddRelativeTorque (Vector3.up * 10);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void FixedUpdate() {
rigidbody.AddRelativeTorque(Vector3.up * 10);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def FixedUpdate():
rigidbody.AddRelativeTorque((Vector3.up * 10))
Adds a torque to the rigidbody relative to the rigidbodie's own coordinate system.
As a result the rigidbody will start spinning around the torque axis.
// Spins the rigidbody around its own y-axis
function FixedUpdate () {
rigidbody.AddRelativeTorque (0, 10, 0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void FixedUpdate() {
rigidbody.AddRelativeTorque(0, 10, 0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def FixedUpdate():
rigidbody.AddRelativeTorque(0, 10, 0)
If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.