The drag of the object.
Drag can be used to slow down an object. The higher the drag the more the object slows down.
function OpenParachute() {
rigidbody.drag = 20;
}
function Update() {
if (Input.GetButton ("Space")) {
OpenParachute();
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OpenParachute() {
rigidbody.drag = 20;
}
void Update() {
if (Input.GetButton("Space"))
OpenParachute();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OpenParachute():
rigidbody.drag = 20
def Update():
if Input.GetButton('Space'):
OpenParachute()