The rotation of the inertia tensor.
If you don't set intertia tensor rotation from a script it will be calculated automatically from all colliders attached to the rigidbody.
// Resets the inertia tensor to be the coordinate system of the transform
rigidbody.inertiaTensorRotation = Quaternion.identity;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
rigidbody.inertiaTensorRotation = Quaternion.identity;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
rigidbody.inertiaTensorRotation = Quaternion.identity