Adds a force to the rigidbody relative to its coordinate system.
As a result the rigidbody will start moving.
// Moves the rigidbody forward along its own z-axis
function FixedUpdate () {
rigidbody.AddRelativeForce (Vector3.forward * 10);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void FixedUpdate() {
rigidbody.AddRelativeForce(Vector3.forward * 10);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def FixedUpdate():
rigidbody.AddRelativeForce((Vector3.forward * 10))
Adds a force to the rigidbody relative to its coordinate system.
As a result the rigidbody will start moving.
// Moves the rigidbody forward along its own z-axis
function FixedUpdate () {
rigidbody.AddRelativeForce (0, 0, 10);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void FixedUpdate() {
rigidbody.AddRelativeForce(0, 0, 10);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def FixedUpdate():
rigidbody.AddRelativeForce(0, 0, 10)
If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.