The diagonal inertia tensor of mass relative to the center of mass.
The inertia tensor is rotated by the inertiaTensorRotation. If you don't set intertia tensor from a script it will be calculated automatically from all colliders attached to the rigidbody.
// The inertia tensor of a long brick
rigidbody.inertiaTensor = Vector3(5, 1, 1);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
rigidbody.inertiaTensor = new Vector3(5, 1, 1);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
rigidbody.inertiaTensor = Vector3(5, 1, 1)