Returns whether the given mouse button is held down.
button values are 0 for left button, 1 for right button, 2 for the middle button.
// Detects clicks from the mouse and prints a message
// depending on the click detected.
function Update() {
if(Input.GetMouseButton(0))
Debug.Log("Pressed left click.");
if(Input.GetMouseButton(1))
Debug.Log("Pressed right click.");
if(Input.GetMouseButton(2))
Debug.Log("Pressed middle click.");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
if (Input.GetMouseButton(0))
Debug.Log("Pressed left click.");
if (Input.GetMouseButton(1))
Debug.Log("Pressed right click.");
if (Input.GetMouseButton(2))
Debug.Log("Pressed middle click.");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
if Input.GetMouseButton(0):
Debug.Log('Pressed left click.')
if Input.GetMouseButton(1):
Debug.Log('Pressed right click.')
if Input.GetMouseButton(2):
Debug.Log('Pressed middle click.')