Number of touches. Guaranteed not to change throughout the frame. (Read Only)
function Update () {
if (Input.touchCount > 0) {
print(Input.touchCount);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
if (Input.touchCount > 0)
print(Input.touchCount);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
if Input.touchCount > 0:
print(Input.touchCount)