Device physical orientation as reported by OS. (Read Only)
// Play a sound if screen is facing downwards
function Update () {
if (Input.deviceOrientation == DeviceOrientation.FaceDown)
audio.Play();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
if (Input.deviceOrientation == DeviceOrientation.FaceDown)
audio.Play();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
if Input.deviceOrientation == DeviceOrientation.FaceDown:
audio.Play()